Vextro Reading List Vol. 1

This is nothing more than an aggregation of whatever Vextro covered in the time span between podcast episodes. Which isn’t actually on a tight schedule either. So these anthologies will just come out when they come out. I’m just thinking of these as a quick reference, an alternative to engaging with every single thing we put out, putting more of a focus on the games. Our interest is in varied expression and hopefully in the process foster a better sense of “videogame literacy” or whatever that means. Listed in order of how long one takes to finish.

continue to volume 2

Debris (2015)

float around in space cleaning up what counts as garbage, between scary and affirming

unKHxoC

437 Underworld [EP] (2016)

navigate a dungeon made up of ascii aesthetic, blast monsters with magic, feel oldness

qwOORdq

Seiklus (2003)

  • by cly5m
  • takes ~3 hours
  • childlike, dreamy, platformer
  • free

nonviolent exploration, persistent pockets of life, collect fireflies

seiklus-3

The Uncertainty Machine (2003)

  • by Ratracer
  • takes ~8 hours
  • impressionist, dystopic, puzzle adventure
  • free

investigate conspiracy and confront inequality, choose how to live politically

MLqVbbp

Gods Will Be Watching (2014)

manage the survival of many, fake justice, interrogate existential worth

cold1

The Talos Principle (2014)

  • by Croteam
  • takes ~20 hours
  • dioramas, meta art, puzzles

a museum tour that finds comprehension abstract, meaningless, and most important

download

Thief: Gold (1998)

  • by Looking Glass Studios
  • takes ~20 hours
  • gothic, surrealism, stealth

getting lost to find self, getting lost as spiritualism, getting lost to bonk dorks on the head

thief3

Deadly Premonition (2010)

  • by Access Games
  • takes ~25 hours
  • horror, surrealism, open world

the only simulator worth a damn, simulates nothing at all, awful and bad and kitsch to a fault but smugly aware of it, somehow manages to have a strong emotional core

247660_screenshots_20160803050436_1.jpg

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