vextro loves games: episode 10


in this episode we talk a bit about what we’ve been doing this year, and the videogame mass effect (2007). uh oh

next time we’ll be talking about us lovely corpses and gradius.

opening song is a very dangerous place from mass effect. ending song is
duel of the fates because i didn’t feel like listening to the mass effect ost and thought a star wars song would be funny

vextro loves games: episode 9



in this episode we’re joined by GUEST: ODAI. special credit to odai for doing everything.

his choice of games: boogie wings (1992), raimais (1988), and vendetta (1991)

next time we’ll be talking about mass effect.

opening song is attract mode / select from boogie wings. ending song is the crucel villians from vendetta

vextro loves games: episode 8



in this episode we talk about/explain the narrative & story of pathologic in depth. also included is some updates on vextro projects and such. this episode is 5 hours and largely unedited so here is a table of contents to help you ration/navigate this cursed content.

0:00:00 – intro, personal updates, opening thoughts

~0:22:30 – conversation about pathologic starts. mechanics and premise

~1:38:00 – the bachelor’s story

~2:44:30 – the haruspex’s story

~3:24:00 – the changeling’s story

~4:01:00 – questions, closing thoughts

next time we’ll be talking about a handful of ARCADE GAMES: Boogie Wings, Raimais, and Vendetta

( devs namedropped
mason lindroth
john thyer )


Vextro Reading List Vol. 6

Divest from corps. Decenter them at least. Imagine any other art scene where everyone talked about profit forecasting and publishers. That’s videogames. Like no matter where you fall in the discourse, that’s how you signal you’re with it. It’s so stifling and boring. A desire to replace monolithic, slow-on-the-uptake, obscured corporations, with the transparency and intimacy of individuals and artists is not elitism, it’s survival!

god, the new season of twin peaks is so good. that’s where my head is at
apologies for the lull in pace recently it’s hard to maintain 100%
but it’s going, one game at a time

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vextro loves games: episode 6



in this episode we’re joined by GUEST: COLIN. talkin’ about the struggles of indie development and the hustle that goes with it.

his choice of games: gyossait (2011), armada (2013), and colin’s own game in development: lucah.

next month we’ll be discussing oikospiel book I, proteus, panoramical, and dyad.