My Wrath, of Me?

What impressed me about the visual novel Her Lullaby is the amount of compassion offered to different machinations and manifestations of intensely violent acts. Its horror functions in a rare way: it’s clearly and reasonably stated. No esoteria, no unknowability, no othering. This is less immediately scary than I’m used to. It’s less shocking, the way a slasher story is often framed as a natural disaster. Instead there’s a bridging of states, not a flat confrontation with fragility, but a burn up into fragility always being there.

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wow, our inevitable doom explained in thirty minutes

the evolution of trust is a little web game that’s gone viral. i’m staying hands off but the dev is established already and has done other semi-viral things. i don’t know if they’re in the same style. of all things it’s a game-lecture, though these kinds of succulent rants go viral any day of the week. whatever sort of sweeping generalization, like the ones about how millennials don’t have respect or whatever. what we have here is a more exact, concrete version, of the ever marketable, endlessly viral, declaration that people these days suck.

which they do. though i cannot say the scope of that, i can only notice a shift among english speaking people, especially in america. it is important to emphasize that american culture problems cannot be translated to problems every culture has. america’s problems socializing aren’t humanity’s problems.

the evolution of trust claims through its systems and objectivity that it’s about inevitable human nature relating to how collectives function. however overwhelmingly this game is presenting extremely american values and american-founded information. but of course given that the author is a fellow american and cites paragraphs of american academic literature, we graze on this result.  is it that we assume an american perspective is neutral one? so it seems unnecessary to disclose, or to clarify that angle?

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